Difference between revisions of "EN Infographic"

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The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the '''[[Tutorial for outsiders]]'''.
 
The '''{{FULLPAGENAME}}''' page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the '''[[Tutorial for outsiders]]'''.
  
= Volunteers =
+
=Volunteers=
  
 
  The volunteer of the graphic group are joinable on [[EN IRC|IRC]].
 
  The volunteer of the graphic group are joinable on [[EN IRC|IRC]].
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* '''YannK''' : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
 
* '''YannK''' : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
  
= Current tasks =
+
=Current tasks=
  
 
* '''Realisation of all the already existing assets list:''' '''''Osquallo'''''
 
* '''Realisation of all the already existing assets list:''' '''''Osquallo'''''
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''Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff''
 
''Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff''
  
== Tasks to assign==
+
 
 +
= Tasks to assign=
  
 
  Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
 
  Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
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''Be free to choose any animal's trophy you'd like to create.''
 
''Be free to choose any animal's trophy you'd like to create.''
  
= Finished creations =
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 +
=Finished creations=
  
 
* '''Teddy-Gubani and its icon, by Madi'''
 
* '''Teddy-Gubani and its icon, by Madi'''
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<div style='clear:both;'></div>
 
<div style='clear:both;'></div>
  
= To know more: the different steps of the graphic work =
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 +
= To know more: the roles of the graphic work =
  
 
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
 
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
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* '''rigging / skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
 
* '''rigging / skinning''' : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
 
* '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.
 
* '''animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.
 +
 +
=Outils=
 +
 +
 +
=Tutorials=
 +
  
 
<!-- ⇧↑⇈⇑⬆ Your text ⬆⇧↑⇈⇑ -->
 
<!-- ⇧↑⇈⇑⬆ Your text ⬆⇧↑⇈⇑ -->
 
{{TPInWikiRyzom}}
 
{{TPInWikiRyzom}}
 
[[Category:Tutorials]] [[Category:EN]]  [[Category:Graphic]]
 
[[Category:Tutorials]] [[Category:EN]]  [[Category:Graphic]]

Revision as of 01:36, 6 August 2014

Flag-EN

unfinished translation, please, revision needed


The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.

Volunteers

The volunteer of the graphic group are joinable on IRC.
  • Aileya : professional artist 2D-3D.
  • Anarkia  : professional artist 2D-3D.
  • Pouffie
  • Ryuujin : mainly modeling. and some knowledge with texturing, rigging, skinning and animation.
  • SIELA1915
  • velogfx
  • wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
  • YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.

Current tasks

  • Realisation of all the already existing assets list: Osquallo
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff


  • Creation of a zoraï drinking glass: Aileya
Zoraï drinking glass, by Aileya


  • Cration of a zoraï drinking glasse: Ryuujin
Zoraï drinking glass, by Ryuujin

Assigned tasks

  • Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...): Anarkia

Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff


Tasks to assign

Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
  • Tryker glasses -> ?


  • Plushies -> ?

Be free to choose any animal's plushy you'd like to create.


  • Stuffed animals to put in the apparment as a trophy -> ?

Be free to choose any animal's trophy you'd like to create.


Finished creations

  • Teddy-Gubani and its icon, by Madi
Teddy-Gubani and its icon, by Madi
Teddy-Gubani, by Madi


  • Matis glasses, by Aileya and Anarkia
Matis glasses, by Aileya and Anarkia


  • Fyros glasses, par Aileya
Fyros glasses, par Aileya


To know more: the roles of the graphic work

Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:

  • concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
  • modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
  • texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
  • rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
  • animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.

Outils

Tutorials

Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge