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− | =Current tasks= | + | =To do list= |
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− | *'''Realisation of Karavan, Kamist, Maraudeur, Trytonnist and Ranger flags:''' '''''Aileya'''''
| + | {| border="1" cellpadding="5" cellspacing="0" |
| + | !To do |
| + | !Assigned to |
| + | !Display |
| + | !Status |
| + | |- |
| + | |Already existing assets list |
| + | |Osquallo |
| + | |http://forge.ryzom.com/wiki/EN_Already_made_stuff |
| + | |WIP |
| + | |- |
| + | |Fyros drinking glass |
| + | |Aileya |
| + | |[[file:Dc522-clip-109kb.png|256px|center|thumb]] |
| + | |WIP |
| + | |- |
| + | |zoraï drinking glass |
| + | |Ryuujin |
| + | |[[file:Floating_Glass_Previs3.png|256px|center|thumb]] |
| + | |WIP |
| + | |- |
| + | |Karavan banner |
| + | |Aileya |
| + | | |
| + | |To do |
| + | |- |
| + | |Kami banner |
| + | |Aileya |
| + | | |
| + | |To do |
| + | |- |
| + | |Marauder banner |
| + | |Aileya |
| + | | |
| + | |To do |
| + | |- |
| + | |Ranger banner |
| + | |Aileya |
| + | | |
| + | |To do |
| + | |- |
| + | |Trytonnist banner |
| + | |Aileya |
| + | | |
| + | |To do |
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− | | + | |} |
− | * '''Realisation of all the already existing assets list:''' '''''Osquallo'''''
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− | ''Link : http://forge.ryzom.com/wiki/EN_Already_made_stuff
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− | * '''Creation of a zoraï drinking glass:''' '''''Aileya'''''
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− | [[file:Dc522-clip-109kb.png|300px|thumb|left|Zoraï drinking glass, by Aileya]]
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− | <div style='clear:both;'></div>
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− | * '''Creation of a zoraï drinking glass:''' '''''Ryuujin'''''
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− | [[file:Floating_Glass_Previs3.png|500px|thumb|left|Zoraï drinking glass, by Ryuujin]]
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− | <div style='clear:both;'></div>
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| =Assigned tasks= | | =Assigned tasks= |
Revision as of 21:53, 28 August 2014
unfinished translation, please, revision needed
The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.
Volunteers
The volunteer of the graphic group are joinable on IRC.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Hideaki974: 2D-3D artist.
- Pouffie
- Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Tutorials
DE translation needed please.
ES translation needed please.
To do list
To do
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Assigned to
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Display
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Status
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Already existing assets list
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Osquallo
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http://forge.ryzom.com/wiki/EN_Already_made_stuff
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WIP
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Fyros drinking glass
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Aileya
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WIP
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zoraï drinking glass
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Ryuujin
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WIP
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Karavan banner
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Aileya
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To do
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Kami banner
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Aileya
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To do
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Marauder banner
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Aileya
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To do
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Ranger banner
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Aileya
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To do
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Trytonnist banner
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Aileya
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To do
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Assigned tasks
- Realisation of a list of every assets that have to be done (like chairs, tables, beds, ...): Anarkia
Links : http://www.yubo-flaneur.fr/public/images_hosting/work/ and http://atys.wiki.ryzom.com/wiki/Already_made_stuff
Tasks to assign
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
- Complete the "Tools" part of this page. -> ?
Please write the names of the useful tools for the graphic group + links if useful.
- Complete the "Tutorials" part of this page. -> ?
Please write the titles of the useful totorials for the graphic group + links.
- Create Tryker glasses -> ?
Be free to choose any animal's plushy you'd like to create.
- Create stuffed animals to put in the apparment as a trophy -> ?
Be free to choose any animal's trophy you'd like to create.'
Finished creations
Drapeau zoraï, par Aileya
Drapeau zoraï, par Aileya
Drapeau zoraï, par Aileya
- Teddy-Gubani and its icon, by Madi
Teddy-Gubani and its icon, by Madi
- Matis glasses, by Aileya and Anarkia
Matis glasses, by Aileya and Anarkia
- Fyros glasses, par Aileya
To know more: the roles of the graphic work
Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:
- concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.
Tools