Difference between revisions of "EN Infographic"

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(Appartment objects)
(Appartment objects)
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|WIP
 
|WIP
 
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|Zoraï drinking glass
 
|Zoraï drinking glass

Revision as of 23:18, 28 August 2014

Flag-EN

unfinished translation, please, revision needed


The EN Infographic page holds the articles about the objectives of the Graphic team. Beginners and interested to know more can have a look on the Tutorial for outsiders.

Volunteers

The volunteer of the graphic group are joinable on IRC.
  • Aileya : professional artist 2D-3D.
  • Anarkia  : professional artist 2D-3D.
  • Hideaki974: 2D-3D artist.
  • Pouffie
  • Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
  • SIELA1915
  • velogfx
  • wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
  • YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.


Tutorials

Flag-DE

DE translation needed please.

Flag-ES

ES translation needed please.


To do list

Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.

Please don't hesitate to assign you a task!

Appartment objects

Objetcs Assigned to Display Progress Status
Matis drinking glasses Aileya and Anarkia
Ma drinkingglass ingame2.png
Over Ready to be added ingame, need a client patch
Fyros drinking glasses Aileya
Fyros-drinking-glasses.jpg
Over Ready to be added ingame, need a client patch
Zoraï drinking glass Aileya
Dc522-clip-109kb.png
WIP Ready to be added in game, need a client patch
Zoraï drinking glass Ryuujin
Floating Glass Previs3.png
WIP
Tryker drinking glasses

To do

Marauder drinking glass To do
Hunting trophy like http://urlz.fr/Bpb Be free to choose any animal's trophy you'd like to create. To do
Cup (trophy) for the winner of a tournament To do
Fyros book shelf To do
Matis book shelf To do
Tryker book shelf To do
Zoraï book shelf To do
Marauder book shelf To do
Cube amber To do
Paper, ink and pen

To do

Food To do
Drink To do
Matis mini atys plants/trees like bonsai To do
Tryker wfishbowl with fish To do
Fyros mini flame of Justice To do
Zoraï glowing levitating sphere To do
Chest to link with the appartment inventar To do
Weapons and shields to hang on the wall To do
Flowers in a flowerpot To do

Spawnable objects

Objects Assigned to Display Progress Status
Teddy-gubani Madi
Peluche-05.png
Over Ready to be added ingame, need a client patch
Fyros banner Aileya
Fyros flag.jpg
Over Ready to be added ingame, need a client patch
Zoraï banner Aileya
Zorai flag.png
Over Ready to be added ingame, need a client patch
Matis banner Aileya
Matis flag.png
Over Ready to be added ingame, need a client patch
Tryker banner Aileya
Tryker flag.png
Over Ready to be added ingame, need a client patch
Karavan banner Aileya To do
Kami banner Aileya To do
Marauder banner Aileya To do
Ranger banner Aileya To do
Trytonnist banner Aileya To do

Equipable items

Items Assigned to Display Progress Status
Plushy Be free to choose any animal's plushy you'd like to create

Other tasks

Tasks Assigned to Display Progress Status
Already existing assets list Osquallo http://forge.ryzom.com/wiki/EN_Already_made_stuff WIP
Complete the "Tools" part of this page Please write the names of the useful tools for the graphic group + links if useful To do
Complete the "Tutorials" part of this page Please write the titles of the useful tutorials for the graphic group + links To do

To know more: the roles of the graphic work

Realisation of assets from the datas fed by the artistic direction and supported by the NeL/Client. There are a few steps:

  • concept/design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
  • modeling : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
  • texturing : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
  • rigging / skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
  • animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.

Tools

Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge