EN Level-Design

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Revision as of 20:28, 6 April 2015 by PtitBill (talk | contribs) (Contributors)
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перевод, пожалуйста.


Level-Design Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.


To contact on IRC or ingame mail

  • Wiedii [FR/EN]
  • PtitBill [FR]


Tutorials

Being finalized


Contributors

  • Bastien [FR]
  • Erminantius [FR]
  • Remigra [DE]
  • Sandro [??/FR]
  • Virg [EN]
  • Zakkk [FR]
  • Zendae [FR]

To do list of missions to create

Fyros

Marauders

  • Virg [EN]

Matis

  • Zakkk [FR]

Rangers

Trykers

Zoraïs

Tribes

Amazones Matis
  • Zendae [FR]


4 pages in Leveldesign

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