Difference between revisions of "Hmagic ARCC EN"

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<noinclude>{{tabLang|EN|DE|Hmagic ARCC EN|ES|Hmagic ARCC FR|RU}}
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{{migrated to|:en:ARK/Hmagic}}<noinclude>{{tabLang|EN|DE|Hmagic ARCC EN|ES|Hmagic ARCC FR|RU}}
 
===Hmagic===</noinclude>
 
===Hmagic===</noinclude>
 
{|
 
{|
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*'''3)''' One can add a new hmagicActions behind each one or at the and of the list. <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''3)''' One can add a new hmagicActions behind each one or at the and of the list. <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''4)''' hmagicActions can be reordered.  <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
 
*'''4)''' hmagicActions can be reordered.  <span style="color:#f0f">('''[commun]''' tool for multi sub-selections)</span>
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
<div style="margin:0em; padding:0em;border: none;color:gray;font-size:smaller;">
*'''5)''' callAfterCheck  (Yes / No)  
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*'''5)''' callAfterCheck  (Yes / No). Not operational.
 
</div>
 
</div>
 
*'''6)''' valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
 
*'''6)''' valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the [[Jump ARCC EN | Jump]].  
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==== weASendUrl ====
 
==== weASendUrl ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
Used to open an url in a player.
Purpose of this feature?
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It should be used for instance for to Rangers rite
</div>
 
 
{|
 
{|
 
|[[File:Link go.png|32px]]
 
|[[File:Link go.png|32px]]
 
|
 
|
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
 
*'''1)''' isTarget: Yes / No
 
*'''1)''' isTarget: Yes / No
</div>
 
 
*'''2)''' playerName: It may be recovered in previous stages or stored in the DB data from the vent.  
 
*'''2)''' playerName: It may be recovered in previous stages or stored in the DB data from the vent.  
 
*'''3)''' appName: It may be recovered in previous stages or stored in the DB data from the vent.  
 
*'''3)''' appName: It may be recovered in previous stages or stored in the DB data from the vent.  
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==== weATeleportToEntity ====
 
==== weATeleportToEntity ====
<div style="margin:0em; padding:0em;border: none;background:red;">It does not work?</div>
+
 
 
{|
 
{|
 
|[[File:Transmit go.png|32px]]
 
|[[File:Transmit go.png|32px]]
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|[[File:House3D.png|32px]]
 
|[[File:House3D.png|32px]]
 
|
 
|
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
 
*'''1)''' hmagicAction: buying /  saling apartment / guild hall.
 
*'''1)''' hmagicAction: buying /  saling apartment / guild hall.
*'''2)''' building: a long list of property available, but not easy to understand.</div>
+
*'''2)''' building: a long list of property available, but not easy to understand.
 
|}
 
|}
  
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|
 
|
 
*'''1)''' hmagicAction: (in/out)
 
*'''1)''' hmagicAction: (in/out)
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
 
*'''2)''' triggerId: How fill it?!!
 
*'''2)''' triggerId: How fill it?!!
</div>
 
 
|}
 
|}
  
{{WIP}}
 
 
==== weASetOrganization ====
 
==== weASetOrganization ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">But de la fonction?</div>
+
Defining the Third Faction Player (Marauder, Ranger, Trytonist)
Définir la Tierce Faction du joueur
 
 
{|
 
{|
 
|[[File:Vcard.png|32px]]
 
|[[File:Vcard.png|32px]]
 
|
 
|
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''1)''' orgName: Actually, only one value ''marauder''.
*'''1)''' orgName: une seule valeur "maraudeur.
 
</div>
 
 
|}
 
|}
  
 
==== weAFixOldBuildings ====
 
==== weAFixOldBuildings ====
<div style="margin:0em; padding:0em;border: none;background:yellow;">But et fonctionnement de la fonction</div>
+
 
 
{|
 
{|
 
|[[File:Brick.png|32px]]
 
|[[File:Brick.png|32px]]
 
|
 
|
*'''1)''' scopeAction: (Joueur/guilde)
+
*'''1)''' scopeAction: (Player / guild)
 
|}
 
|}
<div style="margin:0em; padding:0em;border: none;background:red;">
 
 
===Dans les fonction il faudra analyser:===
 
Les Data Processors
 
*processor bbcode
 
*Timestamp
 
*processor splitdata
 
*processor splitparam
 
*processor randint
 
*Random number
 
</div>
 
 
 
 
 
 
 
 
 
 
 
 
==english stock==
 
</ div>
 
|}
 
 
WeASetOrganization ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose of the </ div>?
 
Defining the Third Faction Player
 
{|
 
| [[File: Vcard.png | 32px]]
 
|
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow">
 
* '' '1)' '' orgName: one value "marauder.
 
</ div>
 
|}
 
 
WeAFixOldBuildings ==== ====
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: yellow"> Purpose and operation of the </ div> function
 
{|
 
| [[File: Brick.png | 32px]]
 
|
 
* '' '1)' '' scopeAction (Player / guild)
 
|}
 
<div style = "margin: 0EM; padding: 0EM; border: none; background: red">
 
 
=== In the function should be analyzed: ===
 
The Data Processors
 
* processor bbcode
 
* Timestamp
 
* processor splitdata
 
* processor splitparam
 
* processor randint
 
* Random number
 
 
  
 
<noinclude>
 
<noinclude>
'''[[ARCC Guide FR|←ARCC Guide FR]]'''
+
'''[[ARCC Guide EN|←ARCC Guide EN]]'''
 
{{TPInWikiRyzom‎}}
 
{{TPInWikiRyzom‎}}
  

Latest revision as of 13:55, 21 January 2019

Migration

Please use the migrated document at URL shown below.

Migrated to en:ARK/Hmagic at 2019-01-21

Hmagic

Wand.png Function name : WeHMagic

Hmagic will send a command to the server.

WeHMagic Window
  • 1) hmagicActions List ([commun] tool for multi sub-selections)
  • 2) Every hmagicActions is editable. ([commun] tool for multi sub-selections)
  • 3) One can add a new hmagicActions behind each one or at the and of the list. ([commun] tool for multi sub-selections)
  • 4) hmagicActions can be reordered. ([commun] tool for multi sub-selections)
  • 5) callAfterCheck (Yes / No). Not operational.
  • 6) valideAction:action to be performed if Hmagic is validated. The choices are the same as those proposed by the Jump.
  • 7) failAction:action to be performed if Hmagic is not validated. The choices are the same as those proposed by the Jump.
  • 8) [commun] Internal name of the function. This name is used especially for jumps, loops ...

weASendUrl

Used to open an url in a player. It should be used for instance for to Rangers rite

Link go.png
  • 1) isTarget: Yes / No
  • 2) playerName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 3) appName: It may be recovered in previous stages or stored in the DB data from the vent.
  • 4) appParams: It may be recovered in previous stages or stored in the DB data from the vent.

weATeleport

Téléports player and possibly his mount.

Transmit.png
  • 1) x: X coordinate
  • 2) y: Y coordinate
  • 3) z: Z coordinate. 0 indicates that the object is placed on the ground.
  • 4) t: Time in seconds to start teleporting.
  • 5) tpMektoub (Yes / No): Mektoub to teleport. Default: No
  • 6) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weATeleportToEntity

Transmit go.png
  • 1) entity: Entity to which the player will be teleported.
  • 2) tpMektoub (Yes / No): téléportage of Mektoub. Default: No
  • 3) forbidWhenPvpFlag (Yes / No): Prohibition to teleport with the PVP flag on. Default: Yes.

weAManageMoney

Give or Take Dappers.

Money euro.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAChangeFame

Award star gold 2.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAChangeFactionPoints

Medal gold 3.png
  • 1) faction: To chose among Fyros, Matis, Tryker, Zoraï, Kami and Karavan.
  • 2) hmagicAction: (add/delete/set)
  • 3) Quantité: How many (direct number, supplied or calculated).

weAManageGuildMoney

Money dollar.png
  • 1) hmagicAction: (give/take)
  • 2) Dappers: How many (direct number, supplied or calculated).

weAManageBuilding

Sell ​​/ make accessible player or guild house.

House3D.png
  • 1) hmagicAction: buying / saling apartment / guild hall.
  • 2) building: a long list of property available, but not easy to understand.

weATriggerPacs

Trigger an event PACS (to activate an elevator or vortex)

JoystickIcon.png
  • 1) hmagicAction: (in/out)
  • 2) triggerId: How fill it?!!

weASetOrganization

Defining the Third Faction Player (Marauder, Ranger, Trytonist)

Vcard.png
  • 1) orgName: Actually, only one value marauder.

weAFixOldBuildings

Brick.png
  • 1) scopeAction: (Player / guild)


←ARCC Guide EN

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