Difference between revisions of "ShapeManager ARCC EN"

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(Created page with "<noinclude>{{tabLang|EN|DE|ShapeManager ARCC EN|ES|ShapeManager ARCC FR|RU}} ===ShapeManager===</noinclude> {| |32px |Function name : ''' ''weASha...")
 
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<div style="overflow: hidden">
 
<div style="overflow: hidden">
 
[[File: WeAShapeManager.png|200px|thumb|left| WeAShapeManager Main Window ]]
 
[[File: WeAShapeManager.png|200px|thumb|left| WeAShapeManager Main Window ]]
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''1)''' clear <!--remove previous items?-->
*'''1)''' clear
 
</div>
 
 
*'''2)''' shapes:  Any quantity of objects may be added. They are described below:
 
*'''2)''' shapes:  Any quantity of objects may be added. They are described below:
 
*'''3)''' <span style="color:#f0f">'''[commun]'''</span> The internal name of the function. This name is useful for jumps, loops ...  
 
*'''3)''' <span style="color:#f0f">'''[commun]'''</span> The internal name of the function. This name is useful for jumps, loops ...  
 
</div>
 
</div>
:*shape: <un_object>.ps
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:*shape: <an_object>.ps
 
:*shapeName:  Name given to the object.  
 
:*shapeName:  Name given to the object.  
<div style="margin:0em; padding:0em;border: none;background:yellow;">
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:*shapeUrl: THIS&bag <!-- and more????-->
:*shapeUrl: ???
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:*texture: <!-- ??? -->
:*texture: ???
 
</div>
 
 
:*posX: X absolute position in the map of Ryzom.
 
:*posX: X absolute position in the map of Ryzom.
 
:*posY: Y absolute position in the map of Ryzom.
 
:*posY: Y absolute position in the map of Ryzom.
 
:*posZ: Z absolute position in the map of Ryzom.
 
:*posZ: Z absolute position in the map of Ryzom.
<div style="margin:0em; padding:0em;border: none;background:yellow;">
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:*posA: Angle around Z axis.
:*posA: Position A ?
 
</div>
 
 
:*scale: Default = 1.
 
:*scale: Default = 1.
 
<noinclude>
 
<noinclude>

Revision as of 19:44, 16 November 2014

ShapeManager

Shape handles.png Function name : weAShapeManager_v2
WeAShapeManager IG

WeAShapeManager allows to pop objects in Ryzom. Here, a magic bag back appears levitating above the character.

WeAShapeManager Main Window
  • 1) clear
  • 2) shapes: Any quantity of objects may be added. They are described below:
  • 3) [commun] The internal name of the function. This name is useful for jumps, loops ...
  • shape: <an_object>.ps
  • shapeName: Name given to the object.
  • shapeUrl: THIS&bag
  • texture:
  • posX: X absolute position in the map of Ryzom.
  • posY: Y absolute position in the map of Ryzom.
  • posZ: Z absolute position in the map of Ryzom.
  • posA: Angle around Z axis.
  • scale: Default = 1.

←ARCC Guide EN

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