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Migration
Please use the migrated document at URL shown below.
Contents
General
This page applies for Debian-based GNU/Linux distributions. It should work on other linux distribution too, but some package name might change. To compile Ryzom client under Mac OS X, please check this page : Building Ryzom Client On Mac OS X. For Archlinux, check Building Ryzom Client On Archlinux
If you are building the client for your own computer, build a dynamically linked version. If you are building it for other people, it's probably safer to build a statically linked version (note : you should use a distribution with a not too recent libc6, if you want it to work on as many platforms as possible. I recommend a debian Jessie, and doing that in a chroot or a VM).
Lines starting with a $ are meant to be run as a regular user, while lines starting with a # are meant to be run as root.
Common steps
Downloading ryzom dependencies
Tools needed to build the client :
# apt install mercurial autoconf automake cmake libtool build-essential bison
Libraries needed :
# apt install libluabind-dev libfreetype6-dev libcurl4-openssl-dev libx11-dev \ libgl1-mesa-dev libxxf86vm-dev libxrandr-dev libxrender-dev libopenal-dev \ libogg-dev libvorbis-dev libxml2-dev libpng-dev libjpeg-dev libxmu-dev libssl-dev liblzma-dev
If you are using debian jessie (or older), the CMake version in the repo is too old. You need to take it from jessie-backports (or, for earlier version than jessie, compile it yourself), for that, add to your /etc/apt/sources.list :
deb http://ftp.debian.org/debian/ jessie-backports main
Then, update & install :
# apt update # apt install -t jessie-backports cmake
Getting ryzom code
$ cd ~ $ hg clone https://bitbucket.org/ryzom/ryzomcore
We just need to switch branch (very important)
$ cd ryzomcore $ hg update -c compatibility-develop
If you need to update the code later, just type :
$ hg pull && hg update
Dynamically linked version
Building ryzom
(Assuming you are in the ryzomcore folder you got in #Getting ryzom code)
$ cmake -DWITH_RYZOM_CLIENT=ON -DWITH_STATIC=ON -DWITH_STATIC_DRIVERS=ON -DWITH_DRIVER_OPENGL=ON -DWITH_QT=OFF -DWITH_NEL_TESTS=OFF -DWITH_RYZOM_SERVER=OFF -DWITH_NEL_SAMPLES=OFF -DWITH_SNOWBALLS=OFF -DWITH_NEL_TOOLS=OFF -DWITH_RYZOM_TOOLS=OFF -DWITH_RYZOM_PATCH=ON ../code
Let's build ! replace n with the number of your cores
$ make -jn ryzom_client
Play ryzom
Copy the bin/ryzom_client executable in your ryzom folder (if you are using ryzom installer, it's in ~/.local/share/Ryzom/ryzom_live/). I recommend changing the file name to ryzom_client_compiled or something, or it will replace itself with a patched version everytime you run it (assuming you didn't disabled the patch at compilation), and change the executable your profile use (or directly change the value "client_filename_linux" in your server configuration, in ryzom_installer.ini)
That's it !
Static version
Compiling ryzom dependencies
Note : this is done on a debian jessie, debian stretch (and possibly sid) will have multiples issues with -fPic, needing you to recompile a shitton of library(openssl, gif, curl, almost anything really), so i recommend sticking with jessie.
We just need to build curl ; Grab it from kervala's packaging repository :
$ hg clone http://hg.kervala.net/packaging/ $ cd packaging/curl $ mkdir build && cd build $ cmake -DCMAKE_BUILD_TYPE=Release -DCURL_ZLIB=ON -DBUILD_CURL_EXE=OFF -DBUILD_CURL_TESTS=OFF -DCURL_STATICLIB=ON -DHTTP_ONLY=ON -DENABLE_IPV6=ON -DCMAKE_USE_OPENSSL=ON -DOPENSSL_SSL_LIBRARIES=/usr/lib/libssl.a -DOPENSSL_CRYPTO_LIBRARIES=/usr/lib/libcrypto.a -DCMAKE_USE_LIBSSH2=OFF -DZLIB_LIBRARY=/usr/lib/libz.a .. $ make # make install
Building Ryzom
(Assuming you are in the ryzomcore folder you got in #Getting ryzom code)
$ mkdir build_static && cd build_static
(Cmake options are almost the same, we need to use our compiled curl library, and use static_external):
Let's build ! replace n with the number of your cores
$ make -jn ryzom_client
Further reading on static building
If you actually want to regularely build static ryzom client, you should check [scripts], they are very complete and allow you to completely automate your build process.
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