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'''''Page en travaux, à refaire en mode portail '''''
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{{tabLang|EN|Hauptseite|Homepage|Bienvenido|Accueil|RU}}
  
== Projet collaboratif : Ryzom Forge ==
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{{Obsolete}}
  
"''La richesse de Ryzom, c'est ce que les joueurs et ceux qui l'aiment peuvent lui apporter. Pour cela, il faut leur en donner les moyens et  l'occasion''."
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== Collaborative Project: Ryzom Forge ==
  
Cette phrase résume à elle seule l'essence du projet : élargir le Power to Players au-delà du seul Roleplay et donner enfin à la communauté de Ryzom les moyens d'agir sur le jeu lui-même.  
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"''The wealth of Ryzom resides in what the players and those who love it can bring to it. For this to happen, we must give them the means and opportunity.''."
  
[[annonce|Présentation générale du projet]]
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This sentence sums up by itself the essence of the project : to expand the Power to Players beyond the single Role-play and finally give the Ryzom community means to act on the game itself.
  
=== Qu'est-ce que Ryzom Forge ? ===
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[[announcement|General presentation of the project]]
  
Ryzom Forge est un projet collaboratif ambitieux, ouvert à la communauté du jeu et la communauté libre, en partenariat avec WinchGate et avec des bénévoles de l'Équipe Ryzom. Le partenariat, d'ores et déjà mis en place avec le projet Khaganat (http://khaganat.net) dès la conception du projet, nous prouve la pertinence de l'ambition d'ouverture à la communauté libre.
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=== What is Ryzom Forge? ===
  
Il est prévu de construire ce projet en plusieurs étapes progressives, chacune apportant son propre ajout au jeu :
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Ryzom Forge is an ambitious collaborative project open to the gaming community and the open source community, in partnership with Winch Gate and volunteers from the Ryzom team.The partnership already established with the Kaganat project (http://khaganat.net) since the design stage of the Ryzom Forge project, has proven to us the relevance of the ambition of an opening to the open source community.
  
* La première étape, la plus simple, consistera à enrichir les [[rykea|appartements de nouveaux objets]].
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The design of this project is planned in progressive stages, each bringing its own addition to the game:
* La seconde étape consistera à profiter de la maitrise sur l'ajout d'objets pour proposer des [[objet_du_mois|objets équipables inédits]].
 
* La troisième étape, plus élaborée, et qui demandera aussi un travail du côté "level design" des tribus, sera de proposer des plans d'armes via des [[artisans_des_tribus|rites de tribus]].
 
* La dernière étape, nommée projet [[new_zone|New Zone]], consistera en la création d'une nouvelle zone de jeu.
 
  
'''ATTENTION !''' Nous ne pouvons pas certifier que la dernière étape sera atteinte, ni que la première sera dépassée. Mais nous souhaitons vous donner les moyens de relever le défi et serons à vos côtés pour le faire avancer aussi loin que possible.
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* The first step, the simplest, is to enrich available [[EN Rykea|apartment items]].
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* The second step is to take advantage of the mastery of adding objects to create [[EN Object_of_month|new equipable items]].
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* The third stage, more elaborate, and also requiring a good deal of work on the tribes "level design" side, will be to create new weapon patterns available through [[Craft of the tribes|tribe rites]].
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* The final stage, called [[EN New Zone|New Zone]] project will be the creation of a new game area.
  
=== Les Tutoriaux ===
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'''WARNING!''' We cannot guarantee that the final stage can be reached, or even that the first will be achieved. But we want to give you the means to meet the challenge and to be at your side to move it forward as far as possible.
* [[graphisme|Graphisme]] : A partir de données de direction artistique, réalisation d'assets intégrables et supportés par le NeL/Client. Concept/design, modélisation, texturing, rigging/skinning,animation...
 
* [[leveldesign|Level Design]] : La réflexion sur ce qui fait d'un continent un lieu vivant, riche en possibilités et en challenges pour les joueurs. Cela traite à la fois du background, l'histoire du lieu qui se découvre au fur et à mesure de la progression des joueurs (rites, cubes d'ambre), de l'écosystème (mobs, zones d'agro, patrouilles, cartographie, matières premières), mais aussi des interactions avec l'univers de la zone ( PNJ, Tribus, quêtes, missions).
 
* [[dev|Devs/intégration]] : Intégrer les créations dans un ensemble exportable vers le serveur de Ryzom.
 
* [[support|Support]] : Informations sur le support sous les différents OS : Linux, Mac, Windows.  
 
  
=== Les outils à disposition ===
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=== Tutorials ===
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Main page of the [[:Category:Tutorials|Tutorials]].
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* [[:Category:Graphic|Graphism]] : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets.
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* [[:Category:Leveldesign|Level Design]] : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions).
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* [[:Category:Dev|Devs/intégration]] : integrate the creations in a set exportable to the Ryzom server.
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* [[:Category:Support|Support]] : Informations about support for the many OS : Linux, Mac, Windows.
 +
 
 +
=== Available tools ===
 
==== Communication ====
 
==== Communication ====
* Chat général du projet : [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] sur FreeNode, pour un échange rapide et plus vivant. [[IRC|Plus d'infos sur IRC]]
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* General Chat of the project : [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] on FreeNode, for a fast and alive exchanges. [/[IRC|More on IRC]]
* Forum (pour les échanges développés) [[À venir]] ''Sur le forum officiel de ryzom en principe''
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* Forum (for extended exchanges) [/[coming soon]] ''Expected on the Ryzom official forum''
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Both are complementary. Please note that the IRC logs can be made available.
  
Les deux sont complémentaires. A noter qu'il est possible de rendre accessibles les logs des échanges sur IRC.
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==== Working mediums ====
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* Wiki for documentation; to learn how to use the wiki, check the page [[aide_wiki|Help with the use of the wiki]]
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* Producteev: https://producteev.com/workspace/p/53baa4f2feca77a62e00000e (Create an account then ask Aileya on [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] for an access).
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* Framapad for notes, group writings: http://lite2.framapad.org/
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* Test server Yubo (ask on IRC for access).
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* World editing tools from [http://www.ryzomcore.org RyzomCore] (World Editor, Georges Editor, etc.)
  
==== Supports de travail ====
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=== How to contribute/help? ===
* Wiki pour la documentation ; pour apprendre à utiliser le wiki, voir la page [[aide_wiki|Aide à l'utilisation du wiki]]
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Help by translating tutorials in each language, by exploring and gathering information on the tools, creating graphics, suggesting missions, giving your opinion on RIC and forums, improving the wiki structure and correcting typo/mistakes that you may find ... There is no little contribution, no specific skill requirement, everyone can contribute, learn and improve the project.
* Pad pour les prises de notes et rédactions de groupes.
 
* Le serveur de test Yubo (accès en demandant sur IRC).
 
* Les outils de [http://www.ryzomcore.org RyzomCore] pour l'édition du monde (World Editor, Georges Editor, etc.)
 
  
=== Comment aider ? ===
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If you wish to help and you feel lost, come meet us on [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] or visit the [/[first_step|First steps]] page.
Aider à traduire des tutos dans toutes les langues, explorer et documenter les outils, créer des graphismes, proposer des missions, donner votre avis sur IRC et sur les forums, structurer ce wiki et corriger les fautes d'ortographes que vous pouvez croiser... Il n'y a pas de petite contribution, pas d'obligation d'avoir des compétences précises, tout le monde peut participer, apprendre et améliorer le projet.  
 
  
Si vous avez envie d'aider et que vous vous sentez perdue, venez nous dire bonjour sur [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] ou visitez la page [[first_step|Premiers pas]].
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{{TPInWikiRyzom}}
  
[[Catégorie:Brouillon]]
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[[Category:EN]]

Latest revision as of 07:14, 7 September 2014

Obsolete
Obsolet - Obsolete - Obsoleto - Obsolète - устарел

¿Warum - Why - Porqué - Pourquoi - Почему?


Collaborative Project: Ryzom Forge

"The wealth of Ryzom resides in what the players and those who love it can bring to it. For this to happen, we must give them the means and opportunity.."

This sentence sums up by itself the essence of the project : to expand the Power to Players beyond the single Role-play and finally give the Ryzom community means to act on the game itself.

General presentation of the project

What is Ryzom Forge?

Ryzom Forge is an ambitious collaborative project open to the gaming community and the open source community, in partnership with Winch Gate and volunteers from the Ryzom team.The partnership already established with the Kaganat project (http://khaganat.net) since the design stage of the Ryzom Forge project, has proven to us the relevance of the ambition of an opening to the open source community.

The design of this project is planned in progressive stages, each bringing its own addition to the game:

  • The first step, the simplest, is to enrich available apartment items.
  • The second step is to take advantage of the mastery of adding objects to create new equipable items.
  • The third stage, more elaborate, and also requiring a good deal of work on the tribes "level design" side, will be to create new weapon patterns available through tribe rites.
  • The final stage, called New Zone project will be the creation of a new game area.

WARNING! We cannot guarantee that the final stage can be reached, or even that the first will be achieved. But we want to give you the means to meet the challenge and to be at your side to move it forward as far as possible.

Tutorials

Main page of the Tutorials.

  • Graphism : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets.
  • Level Design : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions).
  • Devs/intégration : integrate the creations in a set exportable to the Ryzom server.
  • Support : Informations about support for the many OS : Linux, Mac, Windows.

Available tools

Communication

  • General Chat of the project : #ryzomforge on FreeNode, for a fast and alive exchanges. [/[IRC|More on IRC]]
  • Forum (for extended exchanges) [/[coming soon]] Expected on the Ryzom official forum

Both are complementary. Please note that the IRC logs can be made available.

Working mediums

How to contribute/help?

Help by translating tutorials in each language, by exploring and gathering information on the tools, creating graphics, suggesting missions, giving your opinion on RIC and forums, improving the wiki structure and correcting typo/mistakes that you may find ... There is no little contribution, no specific skill requirement, everyone can contribute, learn and improve the project.

If you wish to help and you feel lost, come meet us on #ryzomforge or visit the [/[first_step|First steps]] page.


Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge