Difference between revisions of "Grafikprojekte"
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− | {{TabLang|DE|Grafikprojekte|Graphic Projects|Proyectos de Grafismo|Projet Graphique| | + | {{migrated to|:de:Grafikprojekte}}{{TabLang|DE|Grafikprojekte|Graphic Projects|Proyectos de Grafismo|Projet Graphique|Графический проект}} |
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Die Seite '''{{FULLPAGENAME}}''' enthält die Artikel der Ziele des Grafikteams. Anfänger und Interessierte, die mehr wissen möchten, können ebenfalls noch einmal unter '''[[Tutorial fuer Aussenstehende]]''' vorbeischauen. | Die Seite '''{{FULLPAGENAME}}''' enthält die Artikel der Ziele des Grafikteams. Anfänger und Interessierte, die mehr wissen möchten, können ebenfalls noch einmal unter '''[[Tutorial fuer Aussenstehende]]''' vorbeischauen. | ||
− | =Frewiliige= | + | ==Frewiliige== |
− | + | Die Freiwilligen des Grafikteams sind über [[EN IRC|IRC]] erreichbar. | |
* '''Aileya''' : professional artist 2D-3D. | * '''Aileya''' : professional artist 2D-3D. | ||
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− | =Tutorials= | + | ==Tutorials== |
{{ToTrad|DE|DE translation needed please.}} | {{ToTrad|DE|DE translation needed please.}} | ||
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− | =Todo-Liste= | + | ==Todo-Liste== |
''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.'' | ''Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.'' | ||
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''Please don't hesitate to assign you a task!'' | ''Please don't hesitate to assign you a task!'' | ||
− | ==Wohnungsgegenstände== | + | ===Wohnungsgegenstände=== |
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
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|} | |} | ||
− | ==Spawnbare Objekte== | + | ===Spawnbare Objekte=== |
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!Objects | !Objects | ||
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− | ==Ausstattungsgegenstände== | + | ===Ausstattungsgegenstände=== |
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− | ==Andere Aufgaben== | + | ===Andere Aufgaben=== |
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− | = Weiterführendes : Die Rolle des Grafikteams = | + | == Weiterführendes : Die Rolle des Grafikteams == |
Realisierung der Assets durch künsterlischer Leitung und unterstützt von NeL/Client. Dazu gibt es folgende Schritte: | Realisierung der Assets durch künsterlischer Leitung und unterstützt von NeL/Client. Dazu gibt es folgende Schritte: | ||
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* '''Animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | * '''Animation''' : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer. | ||
− | =Tools= | + | ==Tools== |
− | |||
+ | {{In_Category|Graphic}} | ||
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{{TPInWikiRyzom}} | {{TPInWikiRyzom}} | ||
[[Category:Tutorials]] [[Category:DE]] [[Category:Graphic]] | [[Category:Tutorials]] [[Category:DE]] [[Category:Graphic]] |
Latest revision as of 15:30, 5 September 2018
Migration
Please use the migrated document at URL shown below.
Die Seite Grafikprojekte enthält die Artikel der Ziele des Grafikteams. Anfänger und Interessierte, die mehr wissen möchten, können ebenfalls noch einmal unter Tutorial fuer Aussenstehende vorbeischauen.
Contents
Frewiliige
Die Freiwilligen des Grafikteams sind über IRC erreichbar.
- Aileya : professional artist 2D-3D.
- Anarkia : professional artist 2D-3D.
- Hideaki974: 2D-3D artist.
- Pouffie
- Ryuujin : 3D Modeler, with some knowledge of texturing, rigging, skinning and animation.
- SIELA1915
- velogfx
- wiedii : LD/HD modeling, retopo, détails via texture/Normal-map.
- YannK : connaissance des étapes de création pour NeL et des liaisons Datasheets<->graphisme ; connaissances de base sur la chaine graphique 2D (vectoriel/bitmap)/3D (modélisation/topo/texturing/skin/rig/animation/rendus) mais seulement sous outils libres.
Tutorials
Todo-Liste
Non-exhaustive list, everyone is free to create what he wants, in accordance with the coherence of the Atys world.
Please don't hesitate to assign you a task!
Wohnungsgegenstände
Objects | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Yubo Frame | Anarkia | Over | Ready to be added ingame, need a client patch | |
Bodoc Frame | Anarkia | Over | Ready to be added ingame, need a client patch | |
Matis drinking glasses | Aileya and Anarkia | Over | Ready to be added ingame, need a client patch | |
Fyros drinking glasses | Aileya | Over | Ready to be added ingame, need a client patch | |
Zoraï drinking glass | Aileya | WIP | ||
Zoraï drinking glass | Ryuujin | WIP | ||
Tryker drinking glasses |
To do |
|||
Marauder drinking glass | To do | |||
Hunting trophy like http://urlz.fr/Bpb | Be free to choose any animal's trophy you'd like to create. | To do | ||
Cup (trophy) for the winner of a tournament | To do | |||
Fyros book shelf | To do | |||
Matis book shelf | To do | |||
Tryker book shelf | To do | |||
Zoraï book shelf | To do | |||
Marauder book shelf | To do | |||
Cube amber | To do | |||
Paper, ink and pen |
To do |
|||
Food | To do | |||
Drink | To do | |||
Matis mini atys plants/trees like bonsai | To do | |||
Tryker wfishbowl with fish | To do | |||
Fyros mini flame of Justice | To do | |||
Zoraï glowing levitating sphere | To do | |||
Chest to link with the appartment inventar | To do | |||
Weapons and shields to hang on the wall | To do | |||
Flowers in a flowerpot | To do | |||
Atysmas string lights | To do | |||
Candle | To do | |||
Atysmas candy in a bowl | To do | |||
Refugee Days bowl with easter eggs | To do | |||
Refugee Days spring flowers | To do | |||
Anlor Winn ghost | To do |
Spawnbare Objekte
Objects | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Fyros banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Zoraï banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Matis banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Tryker banner | Aileya | Over | Ready to be added ingame, need a client patch | |
Karavan banner | Aileya | To do | ||
Kami banner | Aileya | To do | ||
Marauder banner | Aileya | To do | ||
Ranger banner | Aileya | To do | ||
Trytonnist banner | Aileya | To do | ||
Lampions for Lakeland festivals like http://urlz.fr/Bpq | To do | |||
A baneer for each city | Wait for the assemblies ideas | |||
Small pillow to sit on | Very flat, no collision box, so players sit still on the ground but with a very flat pillow under their butts to sit on | To do | ||
Very flat table | So it can act as a real table for the typical on-the-ground-sitting of the ryzom characters) like http://urlz.fr/Bpk | To do | ||
Scenery for weddings, like http://urlz.fr/Bpl | To do | |||
Fyros book shelf | To do | |||
Matis book shelf | To do | |||
Tryker book shelf | To do | |||
Zoraï book shelf | To do | |||
Marauder book shelf | To do |
Ausstattungsgegenstände
Items | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Teddy-gubani | Madi | Over | Ready to be added ingame, need a client patch | |
Plushy | Be free to choose any animal's plushy you'd like to create | To to | ||
Golf clubs | To do, needed for Halloween 2014 | |||
Notepad and quill | To do | |||
Bunch of flowers | To do | |||
Book | To do | |||
Gift (needed for Christmas 2014) | To do | |||
Easter egg (needed for Easter 2015) | To do |
Andere Aufgaben
Tasks | Assigned to | Display | Progress | Status |
---|---|---|---|---|
Already existing assets list | Osquallo | http://forge.ryzom.com/wiki/EN_Already_made_stuff | WIP | |
Complete the "Tools" part of this page | Please write the names of the useful tools for the graphic group + links if useful | To do | ||
Complete the "Tutorials" part of this page | Please write the titles of the useful tutorials for the graphic group + links | To do |
Weiterführendes : Die Rolle des Grafikteams
Realisierung der Assets durch künsterlischer Leitung und unterstützt von NeL/Client. Dazu gibt es folgende Schritte:
- Konzept/Design : creating visuals or validating existing visuals coherent with the Lore and the universe of Ryzom. Pre-requisite: we strongly recommend that you be good at drawing/illustrating.
- Modelierung : realisation of a mesh based on the chosen concept, the technical restrictions of the NeL and the Ryzom client, and the unfolding of the UVs.
- Texturierung : realisation of a targa picture (.tga) that will be applied to the 3D mesh in function of the unfolded UVs, and coherent with the visual elements already existing in the game. Pre-requisite: we strongly recommend that you be good with drawing and / or observing.
- Rigging / Skinning : realisation of a skeleton that can be animated and applying it to the 3D mseh (if there is need for animation!)
- Animation : creation of key-pictures and d'inters en fonction d'une durée définie en images (fps) [Si besoin d'animation !] - Pré-requis fortement conseillés : savoir animer.
Tools
38 pages in Graphic