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{{tabLang|EN|Hauptseite|Homepage|Bienvenido|Accueil|RU}}
  
== Projet collaboratif : Ryzom Project ==
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{{Obsolete}}
  
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== Collaborative Project: Ryzom Forge ==
  
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"''The wealth of Ryzom resides in what the players and those who love it can bring to it. For this to happen, we must give them the means and opportunity.''."
  
"La richesse de Ryzom, c'est ce que les joueurs et ceux qui l'aiment peuvent lui apporter. Pour cela, il faut leur en donner les moyens et  l'occasion."
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This sentence sums up by itself the essence of the project : to expand the Power to Players beyond the single Role-play and finally give the Ryzom community means to act on the game itself.
  
Cette phrase résume à elle seule l'essence du projet : élargir le Power to Players au-delà du seul Roleplay et donner enfin à la communauté de Ryzom les moyens d'agir sur le jeu lui-même.
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[[announcement|General presentation of the project]]
  
=== Comment ? ===
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=== What is Ryzom Forge? ===
  
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Ryzom Forge is an ambitious collaborative project open to the gaming community and the open source community, in partnership with Winch Gate and volunteers from the Ryzom team.The partnership already established with the Kaganat project (http://khaganat.net) since the design stage of the Ryzom Forge project, has proven to us the relevance of the ambition of an opening to the open source community.
  
La communauté de Ryzom demande depuis longtemps à pouvoir s'impliquer dans la construction du jeu. Il y a eu quelques essais mais aucun ajout réellement visible.
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The design of this project is planned in progressive stages, each bringing its own addition to the game:
  
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* The first step, the simplest, is to enrich available [[EN Rykea|apartment items]].
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* The second step is to take advantage of the mastery of adding objects to create [[EN Object_of_month|new equipable items]].
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* The third stage, more elaborate, and also requiring a good deal of work on the tribes "level design" side, will be to create new weapon patterns available through [[Craft of the tribes|tribe rites]].
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* The final stage, called [[EN New Zone|New Zone]] project will be the creation of a new game area.
  
Pourtant, Ryzom, en libérant son code, a fait depuis longtemps un pas vers le monde du Libre. Cela a donné naissance à Ryzom Core, qui a notamment créé la version Linux de Ryzom, et qui sert aussi de base à d'autres projets de jeux basés sur le code source de Ryzom, tels Kaghanat ou Tempest in the Aether.  
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'''WARNING!'''  We cannot guarantee that the final stage can be reached, or even that the first will be achieved. But we want to give you the means to meet the challenge and to be at your side to move it forward as far as possible.
Mais aucun projet équivalent n'a vu le jour pour enrichir Ryzom lui-même. Il a peut-être manqué un encouragement officiel, une porte qui s'ouvre et qui invite la communauté à entrer, mais aussi un vrai projet pour fédérer cette communauté.
 
  
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=== Tutorials ===
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Main page of the [[:Category:Tutorials|Tutorials]].
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* [[:Category:Graphic|Graphism]] : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets.
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* [[:Category:Leveldesign|Level Design]] : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions).
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* [[:Category:Dev|Devs/intégration]] : integrate the creations in a set exportable to the Ryzom server.
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* [[:Category:Support|Support]] : Informations about support for the many OS : Linux, Mac, Windows.
  
Aujourd'hui nous voulons ouvrir cette porte. Permettre enfin à la communauté du jeu, et plus largement au monde du Libre, de venir participer, ou tout simplement suivre de près ou de loin ce projet que nous lançons et qui deviendra alors, si vous le souhaitez, le vôtre.
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=== Available tools ===
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==== Communication ====
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* General Chat of the project : [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] on FreeNode, for a fast and alive exchanges. [/[IRC|More on IRC]]
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* Forum (for extended exchanges) [/[coming soon]] ''Expected on the Ryzom official forum''
  
=== Qu'est-ce que Ryzom Project ? ===
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Both are complementary. Please note that the IRC logs can be made available.
  
Ryzom Project est un projet collaboratif ambitieux, ouvert à la communauté du jeu et la communauté libre, en partenariat avec WinchGate et avec des bénévoles de l'Équipe Ryzom. Le partenariat, d'ores et déjà mis en place avec le projet Khaganat (http://khaganat.net) dès la conception du projet, nous prouve la pertinence de l'ambition d'ouverture à la communauté libre.  
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==== Working mediums ====
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* Wiki for documentation; to learn how to use the wiki, check the page [[aide_wiki|Help with the use of the wiki]]
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* Producteev: https://producteev.com/workspace/p/53baa4f2feca77a62e00000e (Create an account then ask Aileya on [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] for an access).
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* Framapad for notes, group writings: http://lite2.framapad.org/
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* Test server Yubo (ask on IRC for access).
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* World editing tools from [http://www.ryzomcore.org RyzomCore] (World Editor, Georges Editor, etc.)
  
Il est prévu de construire ce projet en plusieurs étapes progressives, chacune apportant son propre ajout au jeu :
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=== How to contribute/help? ===
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Help by translating tutorials in each language, by exploring and gathering information on the tools, creating graphics, suggesting missions, giving your opinion on RIC and forums, improving the wiki structure and correcting typo/mistakes that you may find ...  There is no little contribution, no specific skill requirement, everyone can contribute, learn and improve the project.
  
* La première étape, la plus simple, consistera à enrichir les appartements de nouveaux objets.
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If you wish to help and you feel lost, come meet us on [http://webchat.freenode.net/?channels=ryzomforge #ryzomforge] or visit the [/[first_step|First steps]] page.
* La seconde étape consistera à profiter de la maitrise sur l'ajout d'objets pour proposer des objets équipables inédits.
 
* La troisième étape, plus élaborée, et qui demandera aussi un travail du côté "level design" des tribus, sera de proposer des plans d'armes via des rites de tribus.
 
* La dernière étape, nommée projet New Zone, consistera en la création d'une nouvelle zone de jeu.
 
  
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{{TPInWikiRyzom}}
  
ATTENTION ! Nous ne pouvons pas certifier que la dernière étape sera atteinte, ni que la première sera dépassée. Mais nous souhaitons vous donner les moyens de relever le défi et serons à vos côtés pour le faire avancer aussi loin que possible.
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[[Category:EN]]
Pour en savoir plus :
 
 
 
 
 
Wiki de Ryzom Project : [http://project.ryzom.kervala.net/]
 
 
 
Chat général du projet : [http://webchat.freenode.net/?channels=ryzomproject]
 
 
 
Si vous avez des questions, souhaitez participer à Ryzom Project ou simplement le suivre de loin, nous vous attendons sur [http://webchat.freenode.net/?channels=ryzomproject] !
 
 
 
 
 
L'Équipe Ryzom et les participants à Ryzom Project
 

Latest revision as of 07:14, 7 September 2014

Obsolete
Obsolet - Obsolete - Obsoleto - Obsolète - устарел

¿Warum - Why - Porqué - Pourquoi - Почему?


Collaborative Project: Ryzom Forge

"The wealth of Ryzom resides in what the players and those who love it can bring to it. For this to happen, we must give them the means and opportunity.."

This sentence sums up by itself the essence of the project : to expand the Power to Players beyond the single Role-play and finally give the Ryzom community means to act on the game itself.

General presentation of the project

What is Ryzom Forge?

Ryzom Forge is an ambitious collaborative project open to the gaming community and the open source community, in partnership with Winch Gate and volunteers from the Ryzom team.The partnership already established with the Kaganat project (http://khaganat.net) since the design stage of the Ryzom Forge project, has proven to us the relevance of the ambition of an opening to the open source community.

The design of this project is planned in progressive stages, each bringing its own addition to the game:

  • The first step, the simplest, is to enrich available apartment items.
  • The second step is to take advantage of the mastery of adding objects to create new equipable items.
  • The third stage, more elaborate, and also requiring a good deal of work on the tribes "level design" side, will be to create new weapon patterns available through tribe rites.
  • The final stage, called New Zone project will be the creation of a new game area.

WARNING! We cannot guarantee that the final stage can be reached, or even that the first will be achieved. But we want to give you the means to meet the challenge and to be at your side to move it forward as far as possible.

Tutorials

Main page of the Tutorials.

  • Graphism : data from art direction, full implementation (from modeling to animation) of integrated and supported by Nel / Client assets.
  • Level Design : Reflexion on what makes it for a new continent alive, rich of possibilities and challenging for the players. A matter of background/history of the place which is to be discovered step by step by the players (rites, amber cubes), of ecosystem (mobs, aggro areas, patrols, map, materials) and of interactions with the characters of the zone (NPC, tribes, quests, missions).
  • Devs/intégration : integrate the creations in a set exportable to the Ryzom server.
  • Support : Informations about support for the many OS : Linux, Mac, Windows.

Available tools

Communication

  • General Chat of the project : #ryzomforge on FreeNode, for a fast and alive exchanges. [/[IRC|More on IRC]]
  • Forum (for extended exchanges) [/[coming soon]] Expected on the Ryzom official forum

Both are complementary. Please note that the IRC logs can be made available.

Working mediums

How to contribute/help?

Help by translating tutorials in each language, by exploring and gathering information on the tools, creating graphics, suggesting missions, giving your opinion on RIC and forums, improving the wiki structure and correcting typo/mistakes that you may find ... There is no little contribution, no specific skill requirement, everyone can contribute, learn and improve the project.

If you wish to help and you feel lost, come meet us on #ryzomforge or visit the [/[first_step|First steps]] page.


Ryzom Wiki: Ryzom Commons | DE • EN • ESFRRU | Ryzom Forge