Difference between revisions of "DeleteItems ARCC EN"

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<noinclude>{{tabLang|EN|DE|DeleteItems ARCC EN|ES|DeleteItems ARCC FR|RU}}
 
<noinclude>{{tabLang|EN|DE|DeleteItems ARCC EN|ES|DeleteItems ARCC FR|RU}}
 
===DeleteItems===</noinclude>
 
===DeleteItems===</noinclude>
{{toTrad}}
 
 
{|
 
{|
 
|[[File: Basket delete.png|32px]]
 
|[[File: Basket delete.png|32px]]
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*'''3)''' inventory: From where the object will be removed: the bag, the house, the guild hall, an animal (mektoub riding or pack) or a temporary location.
 
*'''3)''' inventory: From where the object will be removed: the bag, the house, the guild hall, an animal (mektoub riding or pack) or a temporary location.
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
*'''4)''' random (Yes / No): Respectively, to what?
+
*'''4)''' random (Yes / No): '''''(Respectively, to what?)'''''
 
</div>
 
</div>
 
* '''5)''' <span style = "color: #f0f"> '''[common]''' </span> The internal name of the function. This name is useful for jumps, loops ...
 
* '''5)''' <span style = "color: #f0f"> '''[common]''' </span> The internal name of the function. This name is useful for jumps, loops ...

Revision as of 13:35, 29 September 2014

DeleteItems

Basket delete.png Function name: weADeleteItems
WeADeleteItems script window
  • 1) Deleted items: Here a soft toy. Sheet description of the object is identical to that used for ReceiveItems (Player received item)
  • 2) Several object may be added. You need at least one.
  • 3) inventory: From where the object will be removed: the bag, the house, the guild hall, an animal (mektoub riding or pack) or a temporary location.
  • 4) random (Yes / No): (Respectively, to what?)
  • 5) [common] The internal name of the function. This name is useful for jumps, loops ...
  • 6) Parameters: created by the function.

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